Sunday, February 26, 2012

Spiral Knights

Hello!
Wow, I haven't published a new post in over a month. That's because I've been playing a new game- It's called Spiral Knights. You can play it for free on Steam, or play it on Kongregate and other flash game sites.


In the plot of Spiral Knights, your civilzation's ship, the Skylark, crashes on a planet called Cradle. The Skylark's power system is broken, and the Spiral Knights need a almost unlimited source of power to leave the planet.
There's good news and bad news- The good news is that at the core of the planet is a GIANT power source that could easily get the Skylark off the planet. The bad news is that it's guarded by a massive mechanical complex called the Clockworks. The Clockworks is a massive series of floors and levels that are constantly changing- It's almost impossible to go the same way twice. You and the rest of the Spiral Knights have to get to the core of the planet in order to get off Cradle.
There are 3 "Tiers" to the Clockworks. Each one requires a special quality of gear to enter. You can make gear by either crafting it, trading it, or buying it from NPCs, or bidding at the Auction House.





The picture shown here is the Auction House. Here, you can start bids, bid in hopes of getting an item, or just buy the stuff (although it costs more to buy than bid). Almost everything is sold here- Swords, armor, helmets, shields, handguns, bombs, you name it.





The "elevator" shown here is called a Gate. These are the main way to enter the Clockworks. If you look at the monitor on the gate, the symbol tells you what level to expect next. Also, if you see the blue 10 above the gate, that's the symbol for Energy. Energy is one of the most important things in Spiral Knights. Energy is used to craft items, go into gates, join parties, etc. There are two kinds of Energy in Spiral Knights. Mist Energy is energy that slowly refills- You get about 1 Energy every 13.5 minutes, and it stores up to 100. It takes 22 hours to fill. The other kind is Crystal Energy, which can be brought with real money, in-game money, or traded for stuff.







This gate is a different kind of gate. See the house symbol? That means that this is as far as you can go in this part of the Clockworks- When everyone steps inside it brings you back up to Haven, the main Spiral Knights town. It costs no energy to go in these gates, which makes sense- After all, if it DID cost energy, if u had no energy left you would just be stuck there.








This is the list of players playing in your party. The maximum amount of players in a party is 4. On the list, it shows their name, their current health, if they are waiting at the exit lift, if they have their microphone on, and a portrait. If you are the party leader, you can also use this panel to kick players from the level.







This is a picture of me shielding. The shield mechanics in the game are quite good. This is how it works- If you bring out your shield, you will temporarily take no damage until the energy field breaks. The energy field is damaged when hit, and the better the shield the more hits it can take. If it's a really good shield, it can allow you to walk over spike pits and take no damage.


Just like in other games, there are many kinds of status effects. Players can be affected if a special kind of monster or trap hits them, and monsters can be affected when a status effect potion is thrown at them or they are hit with special weapons. The current status effects are shown below.

Shock, Stun, Fire, Poison, Freeze, Sleep, and Curse


Each one has a special ability it inflicts on players and monsters. You can combat these by using Remedy Potions or having armor resistant to a kind of status effect. You can change your armor when going on different kinds of levels for maximum defense.



This is a Stranger, one of the many native inhabitants of Cradle. Strangers are very helpful, and will either give advice or sell you items. Strangers sell Equipment, Potions, Recipes, and other things. Most of the Strangers can be found selling things in the Haven Bazaar or elsewhere in Haven, but a few can be found selling items to explorers inside the Clockworks, at either Clockwork Terminals or one of the towns inside the Clockworks.



This is an Alchemy Machine. Alchemy Machines are used to craft items and make tons of different stuff. Crafting requires 3-4 things:
  1. Specific Materials
  2. Crowns (The better the item the more Crowns)
  3. Energy (The better the item the more Energy
  4. (Not always): A specific weapon or armor of lower rank than the new item
As an example, to craft, say, the Tempered Calibur, you need some special materials, 1000 Crowns, 200 Energy, and a Calibur that is being "upgraded" to the Tempered Calibur.
The picture shown here is one of the many kinds of Crystals throughout the Clockworks. The crystals can be chopped down into smaller bits with weapons, the picked up and carried to the surface. Once collected, Crystals can be deposited into special kinds of Gates that need Crystals to be powered. The kind of crystals you put into a gate actually decide what theme the gate will be- Special kinds of crystals put in will make a certain theme.
The button shown here is a Group Button. It's activated when everyone in your group is on the button at the same time. This button is used in levels either to proceed to a new area or start a new boss/miniboss battle.
This box here is a Treasure Box. There are three kinds of Treasure Boxes- Green Treasure Boxes, Red Treasure Boxes, and Heart Boxes. Green gives random heat and crowns, Red Treasure Boxes have even better rewards, and Heart Boxes drop a ton of hearts when broken open. Be sure to look around for these in levels! This isn't the end of my showcase- I'll be doing a second part soon. See you later!

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